Layered Lutris - sound in Wine Config, but No Sound in Wine Games

Here’s what my ostree looks like:

$ rpm-ostree status
State: idle
AutomaticUpdates: disabled
Deployments:
● ostree://fedora:fedora/32/x86_64/silverblue
               Version: 32.20200519.0 (2020-05-19T01:06:26Z)
            BaseCommit: 8cb5bb95307e9c5f659a67f799dd163a57aeaf92b40c07231cc875a949b68807
          GPGSignature: Valid signature by 97A1AE57C3A2372CCA3A4ABA6C13026D12C944D0
       LayeredPackages: gnome-tweak-tool lutris

  ostree://fedora:fedora/32/x86_64/silverblue
               Version: 32.20200519.0 (2020-05-19T01:06:26Z)
            BaseCommit: 8cb5bb95307e9c5f659a67f799dd163a57aeaf92b40c07231cc875a949b68807
          GPGSignature: Valid signature by 97A1AE57C3A2372CCA3A4ABA6C13026D12C944D0
       LayeredPackages: gnome-tweak-tool

With Lutris I installed Spelunky. If I load into Spelunky’s Wine prefix and go to Winecfg - when I click “test” on sound - it produces sound. (Although not necessarily on every click. Sometimes the first click is silent, but the second click makes sound) When Spelunky is loaded, no sound, however. Is there something else I need to layer to allow for sound?